Dusk Studios is an independent game studio that builds with AI at every layer: code, content and tools. That lets a small team make big, living worlds. Our first title, Duskmere, is in early beta now.
A free browser MMORPG. One world at dusk, shared by all.
Inspired by the classics of the genre and played with WASD, Duskmere is one persistent world of quests, skilling, combat and sea voyages, shared with every adventurer online. No download needed, and a desktop launcher is there if you want it.
From the first build to today, oldest to newest. Every image is an in-game capture from that date.
First light
The first public build: a low-poly island, a quest-giver and a fishing pond. Small, but already one shared world.
The gates of Lightshire
Our first city: a walled market plaza, a bank, and the first trades between players.
The Storybook update
A full visual overhaul: painted textures, mountains on the horizon, and WASD movement.
Lightshire at dusk
Real-time lighting arrives: lamplit streets, glowing windows and chimney smoke as the sun goes down.
Sky, haze and distance
A new WebGPU renderer brings painted skies, atmospheric haze and long view distances. Now you can see the whole valley.
Latest
Storms over Stormfen
Weather and rolling surf, running on our new native engine written in Rust, now in testing. The live game server moved to Rust on 23 October.
The studio
A small team with an AI-native toolchain.
01
AI at every layer
We use AI across engineering, art pipelines, world-building and tooling. Not as a gimmick inside the game, but as leverage behind it.
02
Ship early, build in public
Our games go into players' hands early. We iterate on what people actually do, and share the work as we go in devblogs.
03
Worlds that persist
We make online worlds people come back to: one shared world, characters that grow over months, places that change as the community does.
The team
01
Founder
Joe Grech
Joe Grech spent a childhood exploring RuneScape and World of Warcraft, and never let go of the dream of building an MMORPG. Joe founded Dusk Studios to make it happen: a small, AI-native team building big, living online worlds, starting with Duskmere.
Dusk Studios is an independent, AI-native game studio. We use AI across engineering, art, world-building and tooling so a small team can build large online worlds. Our first game is Duskmere.
Who founded Dusk Studios?
Dusk Studios was founded by Joe Grech, who grew up playing RuneScape and World of Warcraft and always dreamed of building an MMORPG. Joe leads the studio and its first game, Duskmere.
What is Duskmere?
Duskmere is a free-to-play fantasy MMORPG you play in your web browser. It is one persistent, shared world of quests, skilling, combat and sea voyages, inspired by the classics of the genre and played with WASD.
Is Duskmere free to play?
Yes. Duskmere is free to play at duskmere-game.com with no download needed. An optional desktop launcher is available for Windows and macOS.
Is Duskmere out yet?
Duskmere is playable today as an early beta, and it is updated often. The first public build went live in July 2026; the timeline shows how far it has come since.
How does Dusk Studios use AI?
Behind the game rather than as a gimmick inside it. AI helps us write and review code, build art and content pipelines, make tools and test, so a small team can ship and update a live online world quickly.
How do I contact Dusk Studios?
Email hello@duskstudios.net. We welcome messages from players, press, partners and people who want to build games with us.
Say hello.
Players, press, partners, or people who want to build worlds with us. We read everything.